@startuml
sprite $hips [48x48/16] {
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00DFFFFDCEFFFF20FFF203FFFFECEFFFF509FFFECDFF8000
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00DFF4000008FF90FFF25FFA00000008FFB5FFFFE8100000
00DFF4000008FF90FFF27FF600000004FFD07FFFFFF80000
00DFF4000008FF90FFF27FF600000004FFD0029FFFFF8000
00DFF4000008FF90FFF27FFA00000008FFB000017EFFF100
00DFF4000008FF90FFF27FFF3000002FFF60000000EFF400
00DFF4000008FF90FFF27FFFF60005EFFE08A30002EFF400
00DFF4000008FF90FFF27FFFFFFDFFFFF408FFFDEFFFF000
00DFF4000008FF90FFF27FFFFFFFFFFF5007FFFFFFFF6000
00DFF4000004FF90FFF27FFB8FFFFFA20001BFFFFFE50000
000000000000000000007FFA003430000000003442000000
000000000000000000007FFA000000000000000000000000
000000000000000000007FFA000000000000000000000000
000000000000000000007FFA000000000000000000000000
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000000000000000000001331000000000000000000000000
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}


!define FA5_HIPS(_alias) ENTITY(rectangle,black,hips,_alias,FA5 HIPS)
!define FA5_HIPS(_alias, _label) ENTITY(rectangle,black,hips,_label, _alias,FA5 HIPS)
!define FA5_HIPS(_alias, _label, _shape) ENTITY(_shape,black,hips,_label, _alias,FA5 HIPS)
!define FA5_HIPS(_alias, _label, _shape, _color) ENTITY(_shape,_color,hips,_label, _alias,FA5 HIPS)
skinparam folderBackgroundColor<<FA5 HIPS>> White
@enduml